Morrowind guilds and factions
Contents:
Factions added in Tribunal and Bloodmoon
Factions’ attitude towards each other
Quests that you complete, your reputations and prestige, attitude of other game characters towards you and many other things depend on what factions you join. That’s why choice of factions is nearly as important as initial character setting up.
Original game factions
| Faction | Favored Attributes |
Favored Skills |
Notes |
| 1. Ashlanders | Endurance Agility |
Marksman Light armor Mysticism Alteration Spear Medium armor |
Joined automatically during the main quest |
| 2. Blades | Intelligence Personality |
Speechcraft Marksman Light armor Sneak Restoration Long Blade |
Joined automatically during the main quest |
| 3. Camonna Tong | Strength Agility |
Marksman Light armor Acrobatics Sneak Long Blade Blunt Weapon |
Not joinable |
| 4. Census and Excise | Intelligence Personality |
Speechcraft Mercantile Marksman Light armor Sneak Long Blade |
Not joinable and only a few related quests. |
| 5. Clan Aundae | Willpower Intelligence |
Acrobatics Unarmored Mysticism Conjuration Illusion Athletics |
Vampire clan, Joinable if you are a vampire |
| 6. Clan Berne | Willpower Speed |
Marksman Short Blade Acrobatics Sneak Unarmored Athletics |
Vampire clan, Joinable if you are a vampire |
| 7. Clan Quarra | Strength Endurance |
Hand-to-Hand Acrobatics Unarmored Destruction Athletics Long Blade |
Vampire clan, Joinable if you are a vampire |
| 8. Fighters Guild | Strength Endurance |
Axe Long Blade Blunt Weapon Heavy armor Armorer Block |
Joinable |
| 9. Hlaalu | Speed Agility |
Speechcraft Mercantile Marksman Short Blade Light armor Security |
Joinable, Great House. Best for thieves, traders, agents etc. |
| 10. Imperial Cult | Personality Willpower |
Speechcraft Unarmored Restoration Mysticism Conjuration Enchant Blunt Weapon |
Joinable |
| 11. Imperial Knights | Endurance Personality |
Athletics Long Blade Blunt Weapon Heavy armor armorer Block |
Not Joinable |
| 12. Imperial Legion | Endurance Personality |
Athletics Spear Long Blade Blunt Weapon Heavy armor Block |
Joinable. Good Legion armor as quest rewards. |
| 13. Mages Guild | Intelligence Willpower |
Alchemy Mysticism Illusion Alteration Destruction Enchant |
Joinable |
| 14. Morag Tong | Speed Agility |
Marksman Short Blade Light armor Acrobatics Sneak Illusion |
Joinable, though only Dunmer accepted |
| 15. Nerevarine | Personality Luck |
Speechcraft Marksman Restoration Mysticism Spear Block |
Hidden from the Character but joined automatically during the main quest. |
| 16. Redoran | Endurance Strength |
Athletics Spear Long Blade Heavy armor Medium armor armorer |
Joinable, Great House. Best for warrior characters. |
| 17. Sixth House | None | None | Not Joinable |
| 18. Talos Cult | None | Athletics Spear Long Blade Blunt Weapon Heavy armor Block |
Not Joinable, found in Gnisis. No reaction settings available. |
| 19. Telvanni | Willpower Intelligence |
Mysticism Conjuration Illusion Alteration Destruction Enchant |
Joinable, Great House. Best for mage characters. |
| 20. Temple | Personality Intelligence |
Unarmored Alchemy Restoration Mysticism Conjuration Blunt Weapon |
Joinable, probably the best faction. Many unique items can be obtained through Temple quests. |
| 21. Thieves Guild | Agility Personality |
Marksman Short Blade Light armor Acrobatics Sneak Security |
Joinable |
| 22. Twin Lamps | Speed Intelligence |
Speechcraft Sneak Security Unarmored Athletics |
Not Joinable, related quests from Ilmeni Dren (Vivec) when you free more than 20 slaves. |
Factions added in Tribunal and Bloodmoon
| Faction | Favored attributes | Favored skills | Notes |
| 23. Dark Brotherhood (Tribunal) |
Agility Speed |
Marksman Short Blade Light Armor Acrobatics Alchemy |
Hidden from the character, not joinable. No reaction settings available. |
| 24. East Empire Company (Bloodmoon) |
Personality Willpower |
Speechcraft Mercantile Security Long Blade Medium Armor |
The only joinable faction in Solstheim |
| 25. Hands of Almalexia (Tribunal) |
Strength Endurance |
Security Athletics Long Blade Heavy Armor Block |
Not joinable. No reaction settings available. |
| 26. Royal Guard (Tribunal) |
Strength Agility |
None | Not joinable |
| 27. Skaal (Bloodmoon) |
Strength Willpower |
Conjuration Athletics Axe Heavy Armor Block |
Hidden from the character, not joinable. No reaction settings available. |
Factions’ attitude towards each other
The reaction values are used to calculate the disposition (based on a 0 to 100 scale) adjustment on the following formula:
Disposition Adjustment = (Reaction * fDispFactionMod ) * (fDispFactionRankBase + (FactionRank * fDispFactionRankMult))
In TES Construction Set you can not only change the disposition adjustment numbers, but also variables in the formula above. Default game settings are: fDispFactionMod = 3 ; fDispFactionRankBase = 1 ; fDispFactionRankMult = 0.5, now we get more understandable formula:
Disposition Adjustment = (Reaction * 3) * (1 + (FactionRank * 0.5))
Reaction is the value from the table, FactionRank – your rank. Disposition adjustment is what we need, it can be positive or negative depending on Reaction.
I hope no one will use this table to calculate disposition of every NPC he’s going to talk to. However it is very useful in choosing what faction or great house is better to join. Numbers are quite small, but the formula above shows that actual game disposition adjustment depends on faction rank. The higher is your rank, the bigger is adjustment number.
If you joined a faction and wish to know disposition towards you, find your faction in the top row and match it with desired faction from the left column.
| A s l a n d e r s |
B l a d e s |
C a m o n n a T |
C e n s u s a E |
C l a n A |
C l a n B |
C l a n Q |
E a s t E C |
F i g h t e r s G |
H l a a l u |
I m p e r i a l C |
I m p e r i a l K |
I m p e r i a l L |
M a g e s G |
M o r a g T |
N e r e v a r i n e |
R e d o r a n |
R o y a l G |
S i x t h H |
T e l v a n n i |
T e m p l e |
T h i e v e s G |
T w i n L |
|
| Ashlanders | +3 | -1 | -1 | 0 | -3 | -3 | -3 | -1 | -2 | -2 | -1 | 0 | -2 | -1 | 0 | 0 | -2 | -1 | -3 | -1 | -1 | -2 | 0 |
| Blades | -1 | +3 | -2 | 0 | -2 | -2 | -2 | +2 | 0 | 0 | +2 | 0 | +2 | 0 | 0 | 0 | 0 | +2 | -3 | 0 | -1 | 0 | 0 |
| Camonna Tong | -1 | -2 | +3 | 0 | 0 | 0 | 0 | 0 | -1 | +1 | -1 | 0 | -2 | -1 | 0 | 0 | -1 | 0 | -1 | 0 | -1 | -3 | 0 |
| Census and Excise | -3 | +2 | -1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Clan Aundae | -3 | -2 | 0 | 0 | +3 | -3 | -3 | -2 | -2 | -2 | -2 | -2 | -2 | -1 | 0 | 0 | -2 | 0 | -3 | 0 | -3 | -1 | 0 |
| Clan Berne | -3 | -2 | 0 | 0 | -3 | +3 | 0 | -2 | -2 | -2 | -2 | -2 | -2 | -1 | 0 | 0 | -2 | 0 | -3 | 0 | -3 | -1 | 0 |
| Clan Quarra | -3 | -2 | 0 | 0 | -3 | -3 | +3 | -2 | -2 | -2 | -2 | -2 | -2 | -1 | 0 | 0 | -2 | 0 | -3 | 0 | -3 | -1 | 0 |
| East Empire Company | 0 | 0 | 0 | 0 | 0 | 0 | 0 | +3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Fighters Guild | -2 | 0 | -1 | 0 | -2 | -2 | -2 | +1 | +3 | +1 | +1 | 0 | +2 | +1 | 0 | 0 | +1 | +1 | -3 | 0 | -1 | 0 | 0 |
| Hlaalu | -2 | 0 | +1 | 0 | -2 | -2 | -2 | +2 | +1 | +3 | +1 | 0 | +1 | +1 | 0 | 0 | -1 | +2 | -3 | -1 | +1 | -1 | 0 |
| Imperial Cult | -1 | +2 | -1 | 0 | -2 | -2 | -2 | +2 | +1 | +1 | +3 | +2 | 0 | +1 | 0 | 0 | 0 | +2 | -3 | -1 | -2 | +1 | 0 |
| Imperial Knights | -2 | +2 | -1 | 0 | -2 | -2 | -2 | 0 | +1 | +1 | +2 | +3 | +2 | +1 | 0 | 0 | +1 | 0 | -3 | -1 | -2 | -1 | 0 |
| Imperial Legion | -2 | +2 | -2 | 0 | -2 | -2 | -2 | +2 | +2 | +1 | +2 | 0 | +3 | +1 | 0 | 0 | +1 | +2 | -3 | -1 | -1 | -1 | 0 |
| Mages Guild | -1 | 0 | -1 | -1 | -1 | -1 | 0 | +1 | +1 | +1 | +1 | 0 | +1 | +3 | 0 | 0 | -1 | +1 | -3 | -3 | -2 | +1 | 0 |
| Morag Tong | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | +3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Nerevarine | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Redoran | -2 | 0 | -1 | 0 | -2 | -2 | -2 | +1 | +1 | -1 | 0 | 0 | +1 | -1 | 0 | -4 | +3 | -1 | 0 | -1 | +2 | -1 | 0 |
| Royal Guard | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | +3 | 0 | 0 | 0 | 0 | 0 |
| Sixth House | -3 | -3 | -1 | 0 | -3 | -3 | -3 | -3 | -3 | -3 | -3 | 0 | -3 | -3 | 0 | 0 | -3 | 0 | +3 | -3 | -3 | -3 | 0 |
| Telvanni | -1 | 0 | 0 | 0 | -1 | -1 | -1 | -1 | 0 | -1 | -1 | 0 | -1 | -3 | 0 | 0 | -1 | -1 | -3 | +3 | -1 | 0 | 0 |
| Temple | -1 | -1 | 0 | 0 | -3 | -3 | -3 | 0 | -1 | +1 | -2 | 0 | -1 | -2 | 0 | -8 | +2 | -2 | -3 | -1 | +3 | -1 | 0 |
| Thieves Guild | -2 | 0 | -3 | -1 | -1 | -1 | 0 | 0 | 0 | -1 | +1 | 0 | -1 | +1 | 0 | 0 | -1 | -1 | -3 | 0 | -1 | +3 | 0 |
| Twin Lamps | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -3 | 0 | 0 | 0 |
Green numbers indicate positive attitude, red - negative.
The adjustments are not always reversible. Telvanni are neutral towards Twin Lamps, but Twin Lamps hate Telvanni (for obvious reasons).
Note that all joinable factions have +3 attitude towards themselves, so when you rise up to high ranks everyone from your faction will admire you.
As you can see, Morrowind is full of antagonisms and hostility – red cells prevail. The most friendly are the three guilds (Fighters, Thieves, Mages), Imperial factions and House Hlaalu. All the others consider most factions as rivals (unless they are neutral). Telvanni, vampires, Sixth house and ashlanders dislike everyone except for themselves. Non-joinable factions are mostly neutral, as well as Morag Tong. These guys kill everyone they must kill and don’t care about personal likes or dislikes.
Factions that have no reaction settings, in other words all zero, not included in the table. These are: Talos cult, Hands of Almalexia, Dark Brotherhood, Skaal.
Table based on UESP materials, statistics can be found in TES CS: Character -> Faction menu item.
Morrowind Faction Map
Map where locations of most important guilds and factions are shown.
– Fighters guild
– Mages guild
– Thieves guild
– Morag Tong
– Legion forts
– Tribunal Temples
– Imperial Cult
– Tribunal sacred places (Pilgrim’s Path)

Download .tga version (650 kb)

