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Morrowind guilds and factions

Contents:

Original game factions

Factions added in Tribunal and Bloodmoon

Factions’ attitude towards each other

Morrowind Faction Map

Quests that you complete, your reputations and prestige, attitude of other game characters towards you and many other things depend on what factions you join. That’s why choice of factions is nearly as important as initial character setting up.

Original game factions

Faction Favored
Attributes
Favored
Skills
Notes
1. Ashlanders Endurance
Agility
Marksman
Light armor
Mysticism
Alteration
Spear
Medium armor
Joined automatically during the main quest
2. Blades Intelligence
Personality
Speechcraft
Marksman
Light armor
Sneak
Restoration
Long Blade
Joined automatically during the main quest
3. Camonna Tong Strength
Agility
Marksman
Light armor
Acrobatics
Sneak
Long Blade
Blunt Weapon
Not joinable
4. Census and Excise Intelligence
Personality
Speechcraft
Mercantile
Marksman
Light armor
Sneak
Long Blade
Not joinable and only a few related quests.
5. Clan Aundae Willpower
Intelligence
Acrobatics
Unarmored
Mysticism
Conjuration
Illusion
Athletics
Vampire clan, Joinable if you are a vampire
6. Clan Berne Willpower
Speed
Marksman
Short Blade
Acrobatics
Sneak
Unarmored
Athletics
Vampire clan, Joinable if you are a vampire
7. Clan Quarra Strength
Endurance
Hand-to-Hand
Acrobatics
Unarmored
Destruction
Athletics
Long Blade
Vampire clan, Joinable if you are a vampire
8. Fighters Guild Strength
Endurance
Axe
Long Blade
Blunt Weapon
Heavy armor
Armorer
Block
Joinable
9. Hlaalu Speed
Agility
Speechcraft
Mercantile
Marksman
Short Blade
Light armor
Security
Joinable, Great House. Best for thieves, traders, agents etc.
10. Imperial Cult Personality
Willpower
Speechcraft
Unarmored
Restoration
Mysticism
Conjuration
Enchant
Blunt Weapon
Joinable
11. Imperial Knights Endurance
Personality
Athletics
Long Blade
Blunt Weapon
Heavy armor
armorer
Block
Not Joinable
12. Imperial Legion Endurance
Personality
Athletics
Spear
Long Blade
Blunt Weapon
Heavy armor
Block
Joinable. Good Legion armor as quest rewards.
13. Mages Guild Intelligence
Willpower
Alchemy
Mysticism
Illusion
Alteration
Destruction
Enchant
Joinable
14. Morag Tong Speed
Agility
Marksman
Short Blade
Light armor
Acrobatics
Sneak
Illusion
Joinable, though only Dunmer accepted
15. Nerevarine Personality
Luck
Speechcraft
Marksman
Restoration
Mysticism
Spear
Block
Hidden from the Character but joined automatically during the main quest.
16. Redoran Endurance
Strength
Athletics
Spear
Long Blade
Heavy armor
Medium armor
armorer
Joinable, Great House. Best for warrior characters.
17. Sixth House None None Not Joinable
18. Talos Cult None Athletics
Spear
Long Blade
Blunt Weapon
Heavy armor
Block
Not Joinable, found in Gnisis. No reaction settings available.
19. Telvanni Willpower
Intelligence
Mysticism
Conjuration
Illusion
Alteration
Destruction
Enchant
Joinable, Great House. Best for mage characters.
20. Temple Personality
Intelligence
Unarmored
Alchemy
Restoration
Mysticism
Conjuration
Blunt Weapon
Joinable, probably the best faction. Many unique items can be obtained through Temple quests.
21. Thieves Guild Agility
Personality
Marksman
Short Blade
Light armor
Acrobatics
Sneak
Security
Joinable
22. Twin Lamps Speed
Intelligence
Speechcraft
Sneak
Security
Unarmored
Athletics
Not Joinable, related quests from Ilmeni Dren (Vivec) when you free more than 20 slaves.

 

Factions added in Tribunal and Bloodmoon

Faction Favored attributes Favored skills Notes
23. Dark Brotherhood
(Tribunal)
Agility
Speed
Marksman
Short Blade
Light Armor
Acrobatics
Alchemy
Hidden from the character, not joinable. No reaction settings available.
24. East Empire Company
(Bloodmoon)
Personality
Willpower
Speechcraft
Mercantile
Security
Long Blade
Medium Armor
The only joinable faction in Solstheim
25. Hands of Almalexia
(Tribunal)
Strength
Endurance
Security
Athletics
Long Blade
Heavy Armor
Block
Not joinable. No reaction settings available.
26. Royal Guard
(Tribunal)
Strength
Agility
None Not joinable
27. Skaal
(Bloodmoon)
Strength
Willpower
Conjuration
Athletics
Axe
Heavy Armor
Block
Hidden from the character, not joinable. No reaction settings available.

 

 

 

Factions’ attitude towards each other

The reaction values are used to calculate the disposition (based on a 0 to 100 scale) adjustment on the following formula:

Disposition Adjustment = (Reaction * fDispFactionMod ) * (fDispFactionRankBase + (FactionRank * fDispFactionRankMult))

In TES Construction Set you can not only change the disposition adjustment numbers, but also variables in the formula above. Default game settings are: fDispFactionMod = 3 ; fDispFactionRankBase = 1 ; fDispFactionRankMult = 0.5, now we get more understandable formula:

Disposition Adjustment = (Reaction * 3) * (1 + (FactionRank * 0.5))

Reaction is the value from the table, FactionRank – your rank. Disposition adjustment is what we need, it can be positive or negative depending on Reaction.

I hope no one will use this table to calculate disposition of every NPC he’s going to talk to. However it is very useful in choosing what faction or great house is better to join. Numbers are quite small, but the formula above shows that actual game disposition adjustment depends on faction rank. The higher is your rank, the bigger is adjustment number.

If you joined a faction and wish to know disposition towards you, find your faction in the top row and match it with desired faction from the left column.

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Ashlanders +3 -1 -1 0 -3 -3 -3 -1 -2 -2 -1 0 -2 -1 0 0 -2 -1 -3 -1 -1 -2 0
Blades -1 +3 -2 0 -2 -2 -2 +2 0 0 +2 0 +2 0 0 0 0 +2 -3 0 -1 0 0
Camonna Tong -1 -2 +3 0 0 0 0 0 -1 +1 -1 0 -2 -1 0 0 -1 0 -1 0 -1 -3 0
Census and Excise -3 +2 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Clan Aundae -3 -2 0 0 +3 -3 -3 -2 -2 -2 -2 -2 -2 -1 0 0 -2 0 -3 0 -3 -1 0
Clan Berne -3 -2 0 0 -3 +3 0 -2 -2 -2 -2 -2 -2 -1 0 0 -2 0 -3 0 -3 -1 0
Clan Quarra -3 -2 0 0 -3 -3 +3 -2 -2 -2 -2 -2 -2 -1 0 0 -2 0 -3 0 -3 -1 0
East Empire Company 0 0 0 0 0 0 0 +3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Fighters Guild -2 0 -1 0 -2 -2 -2 +1 +3 +1 +1 0 +2 +1 0 0 +1 +1 -3 0 -1 0 0
Hlaalu -2 0 +1 0 -2 -2 -2 +2 +1 +3 +1 0 +1 +1 0 0 -1 +2 -3 -1 +1 -1 0
Imperial Cult -1 +2 -1 0 -2 -2 -2 +2 +1 +1 +3 +2 0 +1 0 0 0 +2 -3 -1 -2 +1 0
Imperial Knights -2 +2 -1 0 -2 -2 -2 0 +1 +1 +2 +3 +2 +1 0 0 +1 0 -3 -1 -2 -1 0
Imperial Legion -2 +2 -2 0 -2 -2 -2 +2 +2 +1 +2 0 +3 +1 0 0 +1 +2 -3 -1 -1 -1 0
Mages Guild -1 0 -1 -1 -1 -1 0 +1 +1 +1 +1 0 +1 +3 0 0 -1 +1 -3 -3 -2 +1 0
Morag Tong 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +3 0 0 0 0 0 0 0 0
Nerevarine 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Redoran -2 0 -1 0 -2 -2 -2 +1 +1 -1 0 0 +1 -1 0 -4 +3 -1 0 -1 +2 -1 0
Royal Guard 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +3 0 0 0 0 0
Sixth House -3 -3 -1 0 -3 -3 -3 -3 -3 -3 -3 0 -3 -3 0 0 -3 0 +3 -3 -3 -3 0
Telvanni -1 0 0 0 -1 -1 -1 -1 0 -1 -1 0 -1 -3 0 0 -1 -1 -3 +3 -1 0 0
Temple -1 -1 0 0 -3 -3 -3 0 -1 +1 -2 0 -1 -2 0 -8 +2 -2 -3 -1 +3 -1 0
Thieves Guild -2 0 -3 -1 -1 -1 0 0 0 -1 +1 0 -1 +1 0 0 -1 -1 -3 0 -1 +3 0
Twin Lamps 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -3 0 0 0

Green numbers indicate positive attitude, red - negative.

The adjustments are not always reversible. Telvanni are neutral towards Twin Lamps, but Twin Lamps hate Telvanni (for obvious reasons).

Note that all joinable factions have +3 attitude towards themselves, so when you rise up to high ranks everyone from your faction will admire you.

As you can see, Morrowind is full of antagonisms and hostility – red cells prevail. The most friendly are the three guilds (Fighters, Thieves, Mages), Imperial factions and House Hlaalu. All the others consider most factions as rivals (unless they are neutral). Telvanni, vampires, Sixth house and ashlanders dislike everyone except for themselves. Non-joinable factions are mostly neutral, as well as Morag Tong. These guys kill everyone they must kill and don’t care about personal likes or dislikes.

Factions that have no reaction settings, in other words all zero, not included in the table. These are: Talos cult, Hands of Almalexia, Dark Brotherhood, Skaal.

Table based on UESP materials, statistics can be found in TES CS: Character -> Faction menu item.

Morrowind Faction Map

Map where locations of most important guilds and factions are shown.

– Fighters guild

– Mages guild

– Thieves guild

– Morag Tong

– Legion forts

– Tribunal Temples

– Imperial Cult

– Tribunal sacred places (Pilgrim’s Path)

 

 

Download .tga version (650 kb)

 

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